The best games like Big Walk are PEAK, RV There Yet?, and Human: Fall Flat. Each understands that a co-op night is rarely just about beating the game. It is about getting a few friends into the same ridiculous situation and giving everyone something to laugh about tomorrow.
I am in my late 30s and have been gaming for a long time. I know the real boss fight: everyone joins Discord, somebody asks what we are playing, and 40 minutes disappear while six people browse their libraries. This list is meant to end that conversation.
Big Walk is an unusual mix of social space, exploration, physical comedy, and communication-heavy puzzles. None of the games below matches all of it. Each captures a specific part of that mix well enough to earn its place. Ten good fits made the cut; I would rather publish seven than quietly add three games nobody should actually buy.
Quick picks
- Best overall: PEAK — the closest match for cooperative climbing, proximity-chat disasters, and helping friends recover from terrible decisions.
- Best pure chaos: RV There Yet? — four people, one badly behaved vehicle, and a friendship-testing winch.
- Best for puzzles: Escape Simulator — less wandering, more rummaging through rooms and arguing over clues.
- Best for a big group: PICO PARK 2 — supports two to eight players and turns simple platforming into a communication test.
- Best for two players: We Were Here Forever — built entirely around describing what your partner cannot see.
1. PEAK
If your favorite part of Big Walk is moving through a strange landscape while your friends alternately save and sabotage one another, start here. PEAK sends up to four scouts up a dangerous mountain with proximity chat, physics, limited resources, and plenty of opportunities for one small mistake to become everybody's problem.
It is more run-based and more punishing than Big Walk. That makes the successful rescues funnier, but it also means a failed group can lose a lot of progress.
Best for: Three or four friends who want climbing, cooperation, and emergent comedy.
Skip it if: Your group hates restarting after a failed run or needs public matchmaking; multiplayer is friends-only.
Players and platforms: One to four players; Windows PC via Steam.
2. RV There Yet?
This might be the strongest answer for a group that wants the road-trip energy of Big Walk without another walking game. Up to four players must get one RV through hostile backcountry using a physics-based winch, repairs, supplies, and proximity chat. Somebody drives. Everybody else explains why the RV is now upside down.
The shared objective is easy to understand, which is useful when your group has already spent too long choosing a game. It is rougher and more failure-driven than Big Walk, but the chaos comes from the group rather than scripted jokes.
Best for: A four-person group that wants one clear mission and a lot of preventable accidents.
Skip it if: Vehicle physics frustrate you more than they entertain you.
Players and platforms: One to four players; Windows PC via Steam.
3. Human: Fall Flat
Human: Fall Flat gives its wobbly characters just enough control to climb, drag, swing, and improvise through open-ended physics puzzles. The game supports up to eight players online, and Steam's enormous library of community levels gives a regular group far more to do after the official stages.
It shares Big Walk's best social trick: even the boring act of moving an object can become funny when everyone has slightly unreliable control over their body.
Best for: Groups of almost any size that want low-stakes physics puzzles.
Skip it if: Deliberately clumsy controls make you impatient.
Players and platforms: Up to eight online; available on PC, PlayStation, Xbox, and Nintendo Switch.
4. Content Warning
Content Warning gives two to four players a wonderfully dumb assignment: descend into the Old World, film frightening things, survive, and upload the footage. The camera creates a reason to pay attention to your friends' failures instead of merely completing objectives beside them.
It is a horror game, but the lasting appeal is the same kind of shared story Big Walk creates. The difference is that Content Warning is built around short, repeatable expeditions rather than one authored journey.
Best for: Friends who already turn every co-op session into clips and inside jokes.
Skip it if: Your group wants a calm adventure or dislikes jump scares.
Players and platforms: Two to four players; Windows PC via Steam.
5. R.E.P.O.
R.E.P.O. turns carefully carrying physics-based valuables into six-player horror comedy. Proximity chat, expressive little robots, fragile objects, and monsters are an efficient machine for producing panic. It is a great choice when Big Walk felt too gentle and your group wants actual stakes.
This is an extraction game in Early Access, so expect repeated runs, upgrades, balance changes, and more pressure than puzzle tourism.
Best for: Larger groups that want physics chaos with a real chance of disaster.
Skip it if: Horror, Early Access, or repeating procedural levels is a deal-breaker.
Players and platforms: One to six players; Windows PC via Steam.
6. Lethal Company
Lethal Company helped establish the modern formula of friends, proximity chat, simple jobs, and spectacularly bad outcomes. You collect scrap on abandoned moons to meet a quota, but the stories come from separation, bad information, cheap equipment, and the moment a confident teammate suddenly stops answering.
It does not offer Big Walk's cozy landscape or handcrafted communication puzzles. It does deliver the same feeling that the people in the call are the real content.
Best for: Groups that want the most influential co-op horror version of this idea.
Skip it if: You want a finite campaign, gentle tone, or polished full release; it remains in Early Access.
Players and platforms: Online co-op; Windows PC via Steam.
7. PICO PARK 2
PICO PARK 2 strips co-op down to colorful cats, compact platforming rooms, and the requirement that everybody cooperate. It supports two to eight players locally or online, with cross-platform play. The controls are simple enough to explain quickly; coordinating eight humans is not.
There is little exploration here, but few games expose your group's communication habits faster. It is also easier to fit into a short game night than a long adventure.
Best for: Bigger or mixed-skill groups that want immediate teamwork without a tutorial lecture.
Skip it if: You need exploration, story, or a persistent world.
Players and platforms: Two to eight players; PC and consoles, with cross-platform online play.
8. Escape Simulator
Choose Escape Simulator when Big Walk's cooperative puzzles mattered more to you than its open landscape. Every official room can be played online, objects can be picked up and examined, and thousands of community rooms keep the answer from becoming a one-weekend recommendation.
The developers recommend up to three people for built-in rooms. That is sensible: with a huge group, half the room can solve a clue before the other half even knows it exists.
Best for: Two or three puzzle-minded friends who enjoy comparing clues out loud.
Skip it if: Your group wants movement, slapstick, or a continuous adventure.
Players and platforms: Solo or online co-op; PC, Mac, and Linux via Steam.
9. We Were Here Forever
Big Walk sometimes makes players relay incomplete information across distance. We Were Here Forever builds an entire two-player game around that tension. Each partner sees different information and communicates by walkie-talkie, so success depends on describing a symbol clearly before somebody loses patience.
It is darker, stricter, and designed for exactly two. Pick it if your favorite Big Walk moments involved inventing a shared language.
Best for: Two friends who want communication to be the main mechanic.
Skip it if: You have three or more players, dislike timed pressure, or want physical comedy.
Players and platforms: Two-player online co-op with crossplay; PC, PlayStation, and Xbox.
10. Untitled Goose Game
Untitled Goose Game comes from Big Walk developer House House and has the same confidence that a small gesture, a funny sound, and another human can carry a scene. Its two-player mode lets a pair of geese complete the whole campaign while coordinating pranks and ruining an otherwise pleasant village.
This is local co-op rather than Big Walk's large online hangout. It is shorter and more directed, but the comic timing is unmistakably House House.
Best for: Two people who want the same developer's playful mischief.
Skip it if: You need online matchmaking, a large group, or first-person exploration.
Players and platforms: One or two players locally; PC, Mac, PlayStation, Xbox, and Nintendo Switch. Steam Remote Play Together can take the local mode online on PC.
How I chose these games
I looked for three qualities: communication that matters, a world worth occupying together, and systems that create unscripted comedy. A game did not need all three. It did need a clear answer to “What part of Big Walk does this replace?”
That is why this is not a generic co-op ranking. Portal 2 is still one of the best cooperative puzzle games ever made, but this particular list favors games that also work as a social night. Conversely, a viral multiplayer game did not make the cut merely because people call it “friendslop.”
Still not sure?
Match the choice to your group. Pick PEAK for four friends who enjoy recoverable disaster, Human: Fall Flat for a larger low-pressure group, We Were Here Forever for a serious puzzle duo, or RV There Yet? when nobody wants to read another list.
If the group is still debating, put the finalists into our game randomizer and let the machine take the blame. You can also use the game recommender when player count, platform, or tolerance for horror rules out half this list.